Thanks to both gameplay trailers giving fans a glimpse of Nintendo’s upcoming game,The Legend of Zelda:Breath of the Wild 2is expected to take playerssoaring into the skies above Hyrule.Though this could be Nintendo taking inspiration fromSkyward Swordand hoping to improve in-flight gameplay a second time around, it may be more likely thatBreath of the Wild 2is attempting to expand on its predecessor’s map by going up instead of out.
But ifBreath of the Wild 2is going to increase the verticality of the original game, then Nintendo shouldn’t just stop going skyward. In the wake of revelations that underwater mechanics may have been planned forBreath of the Wildbut later scrapped,thenBreath of the Wild 2should take us below the surface and into the submerged depths below.

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Diving Into Breath of the Wild’s Cut Mechanics
The theory behindcut underwater mechanics forBreath of the Wildfirst emerged when players discovered that, by performing a certain glitch, they were able to see ‘under’ the water, revealing details that could not be seen during normal gameplay such as coral decorations and rock formations. It gained further traction when it was featured on the prominent YouTube channel DidYouKnowGaming? as it took a deep dive behind-the-scenes ofBreath of the Wildand its secrets,citing developer Hidemaro Fujibayashi’s hobby of cave-diving for the possible inspiration behind the direction the game could have taken.
Ultimately, whether it became a time crunch towardBreath of the Wild’srelease or a holdover for a possible sequel, the potential mechanics and ideas for underwater exploration never made it into the final game. Leftover content that might hint towards the original existence of underwater gameplay may not just end with hidden assets, but the inclusion of a ‘dive’ mechanic for Link and theZora armor’s ability to travel up waterfallswith the capability to perform water attacks all suggest this was the case.

What further makes this interesting is an early prototype shown at CEDEC 2017 ofBreath of the Wildillustrating initial technical developments was leaked, showcasing early mechanics such asSkyward Sword-inspired sky-divingthat were possibly planned forBreath of the Wild.Given that fans have now seen Link diving through the air in trailers forBreath of the Wild 2, it would appear that content that found its way to the cutting room floor from the first game is now making its way into the second.
The Case For Going Below Hyrule
Provided that gameplay trailers andleaks of patents for new abilitieshave confirmed fans' suspicions about exploring the skies above Hyrule, it doesn’t yet seem that any consideration has been made to exploring the seas below Hyrule. Not only would this be a missed opportunity to take advantage of a return to the world established in the previous game in a new way, but it would be leaving out half of what players expect.
When Nintendo confirmed thatBreath of the Wild 2was in development and would be thesame Hyrule map of the first game, speculation immediately turned to how the studio could up the ante and improve upon what it already had. Nintendo’s solution appears to have been to increase the verticality of its map, allowing the player to not just travel across the land but to go up as well into the skies. But when increasing verticality, the potential is there to not only go up but down as well.

Early speculation reflected this with fans anticipating thatdungeons could return inBreath of the Wild 2in lieu of the first game’s Divine Beasts, meaning that players wanted both aspects of increased map verticality. The ability to dive underwater and explore the various lakes, rivers, and seas around Hyrule, therefore, goes hand-in-hand with the ability to explore the skies above. Between possible cut underwater mechanics, the extensive bodies of water, and the easily implemented lore within arm’s reach from the Zora domain for water exploration,Breath of the Wild 2is practically begging to take players under the sea and beyond.
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It’s Not Just Plain Sailing For Breath of the Wild 2
Sadly, while taking to the seas of Hyrule and going below the surface as much asBreath of the Wild 2could take players above it is enticing, it is still just as likely not to happen. While Nintendo has a history of saving cut content for later dates, such as cut ideas lifted fromWind WakertoTwilight Princess, the decision to take Link into the sky could have more recent beginnings.
For instance, previous sky-diving mechanics from the CEDEC prototype could have simply been refurbished fromSkyward Swordto save time, and Floating Platforms introduced in the Master Mode with the Master Trials DLC could have been testing the water forBreath of the Wildto explore in-air gameplay. Any hints towards underwater mechanics have, however, remained elusive and unconfirmed, with only fan speculation providing these rumors any merit.
The final nail in the coffin for underwater gameplay inBreath of the Wild 2might be that it has not yet been featured in any gameplay trailer seen so far. This could be because it remains unfinished and Nintendo is holding it back for a later reveal, but it is more likely that the content isn’t being planned at all. If the latter is true, then it would be a detriment toBreath of the Wild 2to not take advantage of a return to the original game’s content and expand upon it as much as possible. After all, Nintendo hasn’t yet created aZelda"trilogy" successfully, meaning thatBreath of the Wild 2has a lot to deliver if a third doesn’t come to pass. Stakes are therefore high forBreath of the Wild 2possible directions and success, with an equally high standard it needs to meet.
The Legend of Zelda: Breath of the Wild 2is set to release in early 2023 for Nintendo Switch.
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