InTurbo Golf Racing,players can practice and perfect Urban, Industrial, and Wild race sets in Solo Mode before putting their skills to the test in the Online Lobby. Each race inTurbo Golf Racingis unique and possesses individual challenges, with some testing player speed, ball control, and ability to navigate obstacles within tough time limits.

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The Cog Way Race In The Turbo Golf Racing Industrial Race Set

In Solo Mode, players unlock races in each set by completing races and beating time stamps, but the difficulty level isn’t necessarily linear or in a set order. The bar is undoubtedly set higher in the 12 Industrial Races compared to some of themore beginner-friendly Urban races, where it can be more challenging to achieve all three stars with some tricky time margins to beat. Knowing and replaying each track is often the key to success, as well as adjusting racing techniques according to the challenges of each race.

12Cog Way

Cog Way is the 1st race in the Industrial set and is an easy track with a central boost pad that runs through the middle. It can be easy for the ball to go out of bounds on the main bend leading to the finish, but fortunately, there are some forgiving sides.

There’s no doubt it’s the easiest of the Industrial set, and it can be straightforward to achieve two stars in one go by picking up speed on theboost pads and power-ups, then slowing down on the corner with some basic ball control, though unlocking the final star is tougher.

The Dust Bowl Race In The Turbo Golf Racing Industrial Race Set

11Dust Bowl

The 2nd race in the set, Dust Bowl is aptly named with the sand ring that encircles the central giant trophy players see when they first start the race. It could be easy for newer players to get confused about which way to drive but only need to follow the arrows past the circular sandpit, turning left or right towards the finish.

Going left is a steeper incline and keeping near the edge will reduce the chances of slowing down in the secondary sandpits. Sand is not a friend but can be avoided or boosted past using the dash orRocket League-style flip maneuver.

The All Or Wall Race In The Turbo Golf Racing Industrial Race Set

10All Or Wall

All or Wall is the 3rd race in the Industrial set and features a range of boost rings and ramps, including walled rings that move from left to right. It’s not too hard to get 2 stars, but the difficulty level increases slightly in this long-haul race which can be a bit confusing for players when keeping track of arrows for race direction.

Boost rings can help the ball travel round corners, save time, and punt the ball forward, with one located near the flight tunnel entrance that transports the ball straight into the tunnel.

The Factory Showdown Race In The Turbo Golf Racing Industrial Race Set

9Factory Showdown

Despite being 8th in the set, Factory Showdown is one of the easier Industrial races depending upon how fond players are of shooting the ball around bendy corners. There aren’t too many obstacles, only trees and a series of small sandpits when players emerge from the short flight tunnel.

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The flight tunnel is easy to get into, and providing players avoid the trees and don’t overshoot the ball around corners, they shouldn’t have too many problems. Although, the toughest part of this race is achieving the 3rd star in a tight 1-minute time limit.

8Nice Drive

It’s certainly a nice drive with this 9th race in the set, which is a relatively simple cruise around corners and sandpits, leading to a flight tunnel and a final straight to the finish. It’s a wide racetrack, and the corners aren’t sharp, so it’s really about keeping the ball in the middle of the track as much as possible using thehandy guided ball prediction mechanic.

When players emerge from the flight tunnel, they only need to drive the ball in a straight line toward the finish, where the surrounding moving boost rings can help shoot the ball into the hole in one fell sweep.

The Nice Drive Race In The Turbo Golf Racing Industrial Race Set

7Bunker Balls

Players might think Bunker Balls to be one of the hardest tracks as 2nd in the set, but it’s actually one of the shortest and quickest Industrial races. Its challenges come in the forms of rock and sandpit obstacles, plus going left rather than right is more challenging as there is a gap that’s easy to fall in.

Overall, it’s easy to unlock 2 stars on one attempt, but achieving the 3rd star in 20 seconds is tough, and it can be easy to overshoot the ball near the finish.

The Bunker Balls Race In The Turbo Golf Racing Industrial Race Set

6Downtown Blitz

Narrowly missing the top 5, Downtown Blitz is the 10th race in the set and is quite an easy track made tougher at the end by the level sharply descending, where it can be easy to lose control and direction of the ball. There are also rocks and bushes near the finish that can impede visibility and reduce finishing times.

Overall, it’s a pretty straightforward racetrack, and the numerous ramps and large central bridge can be boosted past and avoided, with the level being more about speed than finesse.

The Downtown Blitz Race In The Turbo Golf Racing Industrial Race Set

5Cloud Playground

Cloud Playground scoops the top 5 as the 7th race in the set, although it’s not really much of a playground as there aren’t too many obstacles to navigate in the terrain. What obstacles lack in quantity are made up for in size, as the sandpits are enormous and are easy to get stuck in, both before and inside the central tunnel.

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The Cloud Playground Race In The Industrial Race Set In Turbo Golf Racing

The race also features corners aplenty and moving wall boost rings whichplayers can fly throughif they get their timing just right.

4Dual Route Dash

Dual Route Dash is the final 12th race in the set, but despite being last, it isn’t necessarily the hardest. Players have the choice to go left or right at the beginning, dual-route style, which leads them to a confusing crossroad where it can be easy to slow down and get stuck.

It’s a very short race and easy to get 2 stars with a 2-minute and 1-minute-10-second finish time, but the 35-second 3rd-star time limit is much harder to achieve, with players likely needing to boost straight across the crossroads to unlock this challenging reward.

The Dual Route Dash Race In The Turbo Golf Racing Industrial Race Set

3Uphill Battle

It might surprise players that this 5th Industrial race makes the top 3 in this list, but it can feel like a battle as players must ascend rather than traditionally descend the track. It’s a bendy, lengthy race to the top, and navigating the ball and car upwards rather than down can be challenging.

Players can use the boost rings near the top of the hillto push the ball forwardand save time, as well as use the boost pads to zoom ahead, but players need to be careful not to skip ahead of the ball.

The Uphill Battle Race In The Turbo Golf Racing Industrial Race Set