Suicide Squad: Kill the Justice Leaguemight turn out to be an emergently pleasant shooter when it finally launches, but at the moment there is little to dissuade fans from perceiving it as basic. If not for its tether to Rocksteady’sBatmangames, it’s almost certain that fans would bedismissingSuicide Squad: Kill the Justice Leagueas if it wasGotham Knights. It will likely be a while beforeSuicide Squad: Kill the Justice Leagueappears again, but that Arkhamverse connection is something it should cling to tightly.

Some fans are disappointed inSuicide Squad: Kill the Justice Leaguebecause playing as Task Force X in a multiplayer shooter is drastically different from Rocksteady’s single-player Batman experience, which conquered action-adventure gaming for more than half a decade. Still, the fact thatSuicide Squad: Kill the Justice Leaguebelongs in that canon should be enough for fans to hopefully rely onRocksteady’s pedigree of world-building and storytelling, and in this way it could dive into the rest of the DC universe as well.

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Rocksteady’sBatmangamesloved to hop from setting to setting in-and-around Gotham, andSuicide Squad: Kill the Justice Leaguecould actually make that an exciting part of its own potential franchise by having the squad travel to different parts of the DC universe. Task Force X itself might not have too many implementations that can make it interesting aside from Deathstroke and other random supervillain and criminal additions from Rocksteady’s Arkhamverse lore, but relocating to a new environment could usher in new open-world playgrounds for players to traverse that could then sensibly introduce characters who call that setting home.

It would be phenomenal to see Task Force X eventually head to Jump City and be able to scale the Teen Titans’ Titans Tower, for example, or head to Bludhaven and be able to run into Nightwing.Suicide Squad: Kill the Justice Leaguebeing set in Metropolisis already a huge enough shift away from theBatmangames’ adherence to a gloomy ambiance, but it also demonstrates how Rocksteady’s new direction for the continuity can also showcase more than Gotham City and its neighboring Arkham Island since the Arkhamverse no longer depends on Batman exclusively for content.

Returning to Gotham and seeing a plethora of references to Rocksteady’s previous games would be a ton of fan service, and doing so would also be a great way tocommemorate Kevin Conroy’s work as the Dark Knight. Otherwise, there are many other locations in the DC universe that Task Force X could be shipped to in order to thwart some other crisis.

It could potentially be difficult for Rocksteady to come up with tangible reasons for why a new horde of killable non-human enemies is rampant wherever they are, though there are still creatures such as White Martians and Darkseid’s Parademons that could make for good fodder. Meanwhile, perhaps another legendary superhero team gets compromised and Task Force X needs to take them out as well.

No matter the antagonist, Rocksteady’sSuicide SquadIP should feel free to relish its time in Metropolis and explore other parts of the DC universe in the future. IfSuicide Squad: Kill the Justice Leagueis meant to be a franchise where new hit targets make up the name for subsequent sequels, it would only make sense for new settings to broaden its reach further.

Suicide Squad: Kill the Justice Leaguereleases on August 06, 2025, for PC, PS5, and Xbox Series X/S.

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