Like a bolt out of the blue, IO Interactive announced that they are working on a newJames Bondgame, currently labelledProject 007. While there have beenseveralJames Bondgames over the decades, onlyGoldeneyeon the Nintendo 64 really lived up to the amazing potential the franchise offers.

Related:Goldeneye Documentary Acquired By Cinedigm

As the leading developer of stealth-based games,IO Interactiveand theJames Bondfranchise look like a match made in heaven, however, simply cloning the ‘Hitman template’ and sticking Bond at the forefront, will not cut it, as there are a number of things which they are going to have to get absolutely right. Here are some things we’d love to see in the new game.

10Dynamic Combat Systems

The originalHitmangames, which formed the basis for one of the mostglobally popular video-game films, allowed a bit more freedom with the level of subterfuge required to complete a mission. Players could go in all-guns-blazing and wipe out the targets by peppering them with submachine gun rounds or, for those wishing to attain a mission rating of ‘Ghost’, stealth could be implemented, so not a single guard was alerted to the assassination.

In the more recentHitmangames, the focus on strategy was so strong that players could choose between a wide range of stealthy options, with all-out combat heavily discouraged. As a result, gunfights with guards felt sluggish and clunky, almost as if you were playing the game wrong. This was fine for theHitmanseries, but it won’t work withProject 007, where combat should feel tight and precise and include everything from melee action to super long-range weaponry.

Agent 47 disguised as a military officer hides a silenced pistol behind his back

9A Balanced Environment

A hallmark of IO Interactive is their ability to create open sandbox environments where multiple factors and game mechanics interact in real time to create opportunities and limitations. In such an environment, the player is encouraged to observe, analyze, and evaluate these factors before committing to an action.

This type of environment is perfect for a slower-paced puzzler but is likely unsuitable for the fast-action elements, which players will demand ofProject 007. That being said, creating a linear style game, where players are funneled into a set route, would be an enormous waste of the developer’s talents. The challenge for IO Interactive, therefore, will be to create an environment which balances both elements.

Agent 47 enters a crowded shopping mall

8Gadgets, Lots Of Gadgets

This one is painfully obvious but shouldn’t be overlooked. One of the most iconic aspects of theJames Bondfranchise is the use of gadgets and concealed weapons. This is an area where the developer could have a lot of fun with the game.

Related:How IO Interactive’s Latest Hitman Trilogy Could Help Influence Project 007

James Bond (Roger Moore) discusses a gadget with Q

By offering an array of awesome gadgets for the player to deploy at their discretion (albeit with a specific purpose in mind) IO Interactive will create uniquely fun interactions and keep users wanting more.

7Espionage Meets Action

As we know, James Bond is a spy and, as expected, this requires a certain amount of stealth, be it blending into a social environment or staying completely out of sight. In this regard, we are in safe hands with IO Interactive, who have mastered this element of gameplay.

But James Bond is also about fast-paced action sequences, gigantic explosions, dramatic set pieces and over-the-top drama. It is here that the developer may be entering unchartered territory. Finding the balance between these two elements will be crucial toProject 007becoming one ofthe best espionage games of all time.

James Bond (Daniel Craig) uses the body of a henchman as a human shield

6Witty Dialogue & Punchy One-Liners

The game mechanics of theHitmanseries didn’t lend too well to meaningful discourse between characters. By suppressing the number of dialogue options with NPCs, the developers could avoid awkward moments which could ruin the illusion.

WithProject 007, the player is going to expect quick-witted, off-the-cuff dialogue featuring cheesy put downs and tongue-in-cheek one-liners. Perhaps this could be achieved via short cut-scenes or interactive dialogue sequences where the player can decide which one-liner to drop.

Moneypenny and Bond discuss matters (from two different eras)

5Vehicles & High-Speed Chases

This is where IO Interactive is going to have to work outside its comfort zone, because anyone who spends their hard-earned cash on this game is going to want fast cars, helicopters, speedboats and tanks.

To get the most out ofmissions involving vehicle chases, the scale ofProject 007is going to have to be bigger than anything they have previously created. Much bigger.

Car chase down steps

4Memorable Characters

Bald, scarred villains, henchman who can bite through metal, and bodyguards with razor-lined top hats. These are the sort of characters who will make us sit up and take notice and are a trademark of the James Bond world.

Related:How Metal Gear Solid Shaped And Changed The Stealth Genre

A collection of Bond villains

In order to stay true to the franchise,Project 007cannot skimp in this area. While the original nature of the game offers a blank slate, we would love to see the developers getting creative with the game’s villains, henchmen and side characters.

3Different Types Of Stealth

With its cocktail parties, wealthy business dealings and glamorous private islands, James Bond and the ‘social stealth’ element that IO Interactive excels in will go together like a martini (shaken, obviously) and olives.

At times, however, we are going to want to see a return to the more traditional,Metal Gear Solid-esque stealth mechanics. Faster-paced creeping, which is more centered around matching guards’ patrol patterns, than hiding in plain sight dressed as a florist.

Solid Snake sneaks up on a guard in Metal Gear Solid

2Action Set-Pieces On A Grand Scale

While the linear nature ofCall of Dutygames would not suit this endeavor, the big action set-pieces the game is famed for, such as the ‘Shock and Awe’ scene inCall of Duty 4: Modern Warfare(where Private Jackson is fleeing from a nuclear detonation in a helicopter), would work really well inProject 007.

There is so much scope for interactive set-pieces in the newBondgame, and we hope this, as well asa grand opening sequence, is an aspect IO Interactive gets exactly right.

Nuclear detonation in Call of Duty 4: Modern Warfare

1Respect The Franchise

IO Interactive give very little away on their website other than to say the game will be a “wholly original Bond story” and that it will be “the very first James Bond origin story”. This gives an exciting foundation for them to build the game from, but thehighly coveted source materialbrings with it great pressure and responsibility.

Assuming IO Interactive gets the game mechanics, combat style and gameplay exactly right (and there’s little reason to suspect they won’t), it will all have been for nothing if they do not capture theessenceof theJames Bondfranchise. This means getting the characters (especially 007) spot on, the atmosphere right, the action scenes bold and, above all else, making the game great fun to play.

James Bond (Daniel Craig) wearing a suit and sunglasses