Mortal Kombat: Onslaughttrades in the franchise’s fighting genre boots to become a real-time squad-based collection RPG, which is an exciting new way to engage with the franchise since its inception in the ’90s. Players will still be treated togruesomeMortal Kombatfatalities, engage with all the characters they love, and fight to the death, but instead of doing so one-on-one as per usual, players will have a whole squad to manage, special moves to use, strategies to implement, and so forth. With the mobile game launching on October 17, players who dive in are treated to four game modes for launch.

Moreover, it’s worth noting thatMortal Kombat: Onslaughthas “ambitious live-service plans,” according to lead designer Mike Lee. Post-launch, fans can expect more game modes, more story elements, and moreMortal Kombat, console, and licensed guest charactersto join the fray. Game Rant recently attended a brief presentation ahead ofMKO’s launch, and while more is on the way, the game is currently not lacking in content by any means. It comes complete with 50 fighters, 70 relics, 8 fatalities, 48 pieces of base gear, and more.

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Mortal Kombat: Onslaught - Arena, Story, Towers, and Chasm Modes Explained

As far as what’s available in the game right now, the first two game modes forMortal Kombat: Onslaughtare pretty self-explanatory. Arena is the PvP component ofMKO, where players can pit their teams against one another. Story Mode is just that: the cinematic story element of the game, which will expand over time and add even more story fights to the mix.

Towers is well-known withinMortal Kombat, representing a tower of enemies players must fight through, but there is a slight twist forMKO. Towers come with powerful bosses that players must defeat, each with powerful strategies designed to push a player to their limit. This may include something like a massive tank who punishes players for using close-range fighters. It remains to be seen if it is exactly as taxing as they make it sound, but fans shouldn’t worry about not being put through the gauntlet inMortal Kombat: Onslaught.

The final launch game mode in Chasm, which was described as a “for fun” game mode where players could take part in unique battles. The example given to us is that, somewhere in Chasm Mode, players will fight a party of justJohnny Cages. Zany encounters seem to be the name of the game for Chasm, representing a bit of fun among the other more intensive game modes.

It’s pretty straightforward and has more than enough content for a mobile game’s launch, but NetherRealm and Warner Bros are not ones to rest on their laurels.Mortal Kombat: Onslaughtis a free-to-play game and will have continuous free post-launch support. One of the things coming to the game is Khronicles, which are stories focused on new characters who added to the game. The first Krhonicles character is actuallyMortal Kombat 1’s Scorpion, with the game mode explaining how and why he’s crossed over into this completely standalone universe. Beyond that, fans can expect even more characters, more game modes, more story, and so forth added to the game in the future.