The Legend of Zelda: Tears of The Kingdomis the highly anticipated sequel of Nintendo’s critically acclaimedLegend ofZelda: Breath of The Wild, and builds upon the first game on enormous levels.The Legend of Zelda: Tears of The Kingdomintroduces many new characters, weapons, armors, and enemy types alongside more complex puzzles, a grander narrative, and a whole new explorable area under the depths of Hyrule. To top it off, the game also features loads of new gameplay mechanics that allow players to roam and explore Hyrule to their hearts content.

SinceTears of The Kingdomserves as a direct sequeltoBreath of the Wild, many fans were skeptical about it being the same game with minor tweaks here and there, but upon release, it became evidently clear thatTears of the Kingdomwas a sequel of epic proportions. The game not only allows players to explore Hyrule, but also encourages them to roam its skies and dive into depths. With so many new places to discover, Nintendo did a great job of balancing out the difficulty of traversal by introducing the new autobuild feature.

Autobuild

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The Convenience of the Autobuild Feature

The autobuild featureis a must-have for players who want to explore every inch of Hyrule. It is accessible pretty early on in the game, shortly after Link arrives at Hyrule from the Sky Sanctuary. After arriving at Lookout Landing, players can talk to Robbie and Joshua to get a quest called Camera Work In The Depths. This quest will introduce players and Link to the underground area of Hyrule. After completing this quest, players can return and talk to Joshua again to receive a second quest that will take Link back to the Depths, and this time players will be able to get access to the autobuild feature.

This feature creates a purple outline aroundLinkin which all available items that can be part of a particular design move closer. Once players push the create button, a vehicle or an object will be formed immediately. This is a very convenient way of building easy modes of travel. The convenience, however, does not come without a price. To stop this mechanic from becoming game breaking, the developers only allowed a player’s most recent designs to be accessible through the autobuild feature.

As players make new designs, the older ones get deleted from the autobuild list. Things become even more costly if a player lacks any of the items or parts required for a particular design. If they need to autobuild a certain design, and it is missing a few parts, they canpurchase it using Zonaite. The more complex the design and the parts, the higher their cost becomes, ensuring that everything is fun but fair.

It is an extremely handy feature if players are in need of making quick traversal builds like aTears of the Kingdomhoverbike, a plane, or a boat. However, it is always better to make builds for which the parts are already available, otherwise the cost can become quite the hurdle if the parts are bought repeatedly. Seeing how convenient of a feature the autobuild is, it is quite surprising to see that the game itself does not tell you when and where to find it. This probably was done on purpose to prompt player exploration, but on the other hand, having the autobuild feature from the get go might have done the same as well. Without the autobuld feature’s fluidity to the gameplay, the game feels like its missing something, and many players had no idea that this feature even existed upon the game’s initial release. If players are not looking for it, they are bound to go through a major chunk of the game before realizing something is amiss.

The Legend of Zelda: Tears of the Kindomis available now, exclusively on Nintendo Switch.

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