Star Wars Jedi: Fallen Orderhas received criticism for how it uses the iconic lightsaber weapon in combat since gameplay debuted at E3 2019. Lightsabers have historically been highly dangerous weapons, often killing or maiming opponents in a single hit. YetStar Wars Jedi: Fallen Order’s lightsaber is more akin to a traditional video game weapon, doing damage to invisible hit points over time rather than one-hitting enemies. But in comments since E3, Respawn has committed itself to ensuring the lightsaber feels powerful.

Today Jason de Heras, lead combat designer forStar Wars Jedi: Fallen Order, posted to Twitter his aspirations forlightsaber combat, with respect to how it changes going into higher difficulties. Heras states straight away that his “#1 rule” is to not increase enemy health at higher difficulties. This rule is  in place, he says, to “retain the feel of a lightsaber.” In other words, increased difficulty inStar Wars Jedi: Fallen Orderwon’t simply increase enemy health. The lightsaber should be just as impactful at low difficulties as it is at higher difficulties.

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de Heras provides a handful of examples regarding how he and his team are increasingStar Wars Jedi: Fallen Order’s difficulty without increasing health. One example is by making parrying more difficult. Parrying, which allows the player to counter an attack, will be much harder to pull off at higher difficulties.Higher difficultieswill also make enemies more aggressive, rather than waiting for players to attack or regain their cooldowns. Their damage will also be much higher. de Heras also hints at some challenging surprises inStar Wars Jedi: Fallen Order’s Grandmaster difficulty setting.

Nothing de Heras is saying implies that Respawn is otherwise changing combat compared to what’s previously been shown.Early impressions ofStar Wars Jedi: Fallen Orderreaffirms that combat retains its action combat. However, those impressions also continue to compareJedi: Fallen OrdertoDark SoulsandSekiro. BeyondStar Wars: Jedi Academy, where every lightsaber shot can be a 1-hit KO, aSekirostyle of action combat may be as close as you’re able to get to authentic.

With less than a month untilStar Wars Jedi: Fallen Orderlaunches, Respawn still has plenty of time to display its efforts when it comes to preserving the authenticity of lightsaber combat. de Heras' tweet is certainly persuasive, but a trailer showcasing the difficulty changes in either the same area or with the same enemy would also go a long way with fans. While there will certainly be a lot of fans who play just to experience theepicStar Warsstory, many more will be looking for a uniquely challenging action game.

Star Wars Jedi: Fallen Orderreleases November 15 on PC, PS4, and Xbox One.

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