In the gaming community, load times and laggy online sessions have long been the bane of players' existence. Next-generation consoles are already implementing steps toeliminate long loading times. A new patent filed by Take-Two Interactive could change everything players know about the way online sessions work for its games.

Online game sessions with many of Rockstar’s games likeGrand The Auto OnlineandRed Dead Redemption 2cause a lot of impatience for players. Long loading times and stalling in the online sessions can become incredibly frustrating. ForGrand Theft Autoplayers, the loading screens have even become a meme in the community, because there isn’t a viable way for players to speed up load times and help them game find a session faster. PS4 servers, for example, are sometimes nearly inaccessible for players because ofGTA Onlinesession connection issues.

gta online player

RELATED:Grand Theft Auto Fans Want Rockstar to Take Its Time With GTA 6 After Cyberpunk 2077 Launch Issues

The goals for the patented system are pretty simple. In short, it allows players to join up with and move between multiplayer sessions seamlessly, reduce loading and stalling prior to joining and during sessions. What this means is that it should in theory make it take less time to find and join sessions, reduce the length of time players spend staring at loading screens, and improve the overall experience and responsiveness of the environment while playing.

Even ifGTA 6 won’t be coming soon, this latest patent is fantastic news for players waiting onGrand Theft Auto 6orRed Dead Redemption 3. If effective, this system will relieve a lot of problems fans have with the games. Entering missions won’t take nearly as long, and neither will leaving them and getting back into the open-world sessions. Infinite load screens should essentially be eliminated.

The system is also going to help players in open-world environments. There should be much less stalling or lagging as players move throughout the world. More realistic reactions with NPCs should come from this for players individually, and they will be able to see the effects of other players in the world much more obviously. CD Projekt Red is another team that has been developing systems forseamless multiplayer environmentsforCyberpunk 2077.

Overall, players will be able to have a much smoother experience and not have to deal with the same problems from the past. The systems will be presumably available for all of Take-Two Interactive’s studios, from Rockstar to 2K. Any future titles inGrand Theft Auto,Red Dead Redemption,NBA 2K,Borderlands,Civilization, and many others will all potentially benefit from these systems.

MORE:Grand Theft Auto 6 Should Be More Like GTA 4 Than GTA 5 in One Way