Rogues inDungeons & Dragonstake on the role of assassins, saboteurs, and clandestine operatives for parties and villainous organizations alike. Due to their sheer damage output and skill potential, Rogues become a staple presence in any player table. And at the right hands, Rogues inDungeons & Dragonsbecome threats in almost any situation - be it in a combat encounter or a Skill Check.
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Rogues aren’t always black-clad killers with daggers, though. As a matter of fact, both the basePlayer’s Handbookand recent expansions provide players with a whole swath of Roguish Archetypes to choose from. And for any Rogue newcomer, some of these Archetypes will indeed outkill the rest.
Inquisitive
The Inquisitive fills in the gap that other people don’t usually notice. Rogues who take on the Inquisitive Archetype tend to notice things that other people don’t ever want them to notice. Inquisitivescatch liars in the actand can spot inconsistencies in environments that make them great trackers.
Notable Subclass Features:
Mastermind
Masterminds live only to serve - but themselves first, their masters second. Masters of information, Masterminds have means of tapping and navigating layers upon layers of intrigue to get information they need. Spymasters, courtiers, and schemers fall under the Mastermind Archetype.
Thief
Thieves are the true archetypal Rogues - larcenous to a fault. They’re most notably individuals with a peculiar mastery of their craft - investigators, delvers, explorers, or even the common criminal. Despite being the most common Roguish Archetype, Thieves aren’t to mess with.
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Scout
Scouts see the wilderness as their home, and they have all the tools needed to explore new locations safely and without much problems. Scouts work best as spies, bounty hunters, and ambushers - all excelling in their advanced knowledge of terrain.
Phantom
Phantoms become so immersed with killing that they form a mystical connection with death itself. Rogues who transform into Phantoms become the silent confidants of dark mages, agents of deathly entities, or an emissary of incomprehensible power.
Soulknife
Soulknives use the power of their minds to infiltrate their opponents -attacking on both physical and psionic fronts. Given their talents, Soulknives easily find themselves in the employ of governments or mystical parties in need of psychics.
Assassin
Assassins are one with the shadows - striking their marks without ever being noticed. Being masters of assassination and infiltration, Assassins often take the form of bounty hunters, spies, killers, and anyone specifically trained to kill quietly.
Swashbuckler
Swashbucklers transform combat into a performance - using dazzling speed and charming swordplay to captivate foes while killing them. Pirates and duelists often train in the art of swashbuckling. And all Rogues who take on this Roguish Archetype become deadly dancers with the sword.
Arcane Trickster
An Arcane Trickster adds magic to their repertoire of nasty tricks and techniques. Thanks to illusions and enchantments, Arcane Tricksters have a wide variety of tools to accomplish any task. And their unique approach towards magic gives the arcane an entirely new - and roguish - dimension.







