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The first mission ofDestiny 2: The Final Shapestarts the battle for the Traveler’s heart on a high note, sending players through multiple esoteric realms before they can reach their target destination. Transmigration doesn’t take as long as some of the game’s other expansions, and it’s not that hard to beat either.
Even with the simplicity of Transmigration’s design, there are still some parts where players might find themselves lost in. This guide covers all you need to know about this mission’s objectives and how to complete them.

Activate The Well
The mission starts with you arriving somewhere between the Sol system and the Traveler’s heart. Here, all you have to do is press onward, but there’s a legion of the Witness' minions blocking your path. The beginning of the mission also introduces a mechanic similar toDestiny 2’sRoot of Nightmares raidwhere you have to shoot Darkness nodes to pave the path forward.
The mechanic is simple: shoot the node, kill the marked enemy, pick up itsIcon of Light, then shoot the Darkness node again once you have the buff. This will cause the nearby transparent platforms to materialize. This mechanic will repeat itself several times over the course of this mission.

Venture Forth
In this section of the mission, you’ll mostly be traversing the twisted realm between realms. Make your way through the fractured landscapes, and you’ll soon encounterDestiny 2’snew Dread enemies. Take them out and move on until you reach a hatch that’s blocked by a Darkness barrier.
There will always be at least three floating Darkness prisms whenever there’s a barrier blocking the way. FInd and shoot all the prisms, and the barrier will disappear.

The next part combines the Darkness Well and barrier mechanics into an almost dungeon-like experience. Groups of enemies will spawn, and you’ll have to once again find an enemy that drops an Icon of Light. This mechanic will repeat several times over the course of the mission.
Darkness prisms are always found close to the Darkness Well they’re protecting.

The rest of this section of the mission is straightforward. Follow the objective marker, do the mechanics above, and keep moving. As you proceed through the threshold, you’ll soon run into invincible Bound enemies. You can’t beat them now, so just ignore them until you reach the next major area.
Enter The Pale Heart
After you get tossed into the abyss, you’ll find yourself inside the Pale Heart. Take a moment to breathe in the atmosphere while you traverse your new environment, as you’ll soon encounter Grims, new flying enemies that can slow you down with their ear-piercing screams. Cross the chasm, and you’ll see another Darkness barrier blocking the way. Beat the nearby Wizard and use the Icon of Darkness that it drops to dispel the barrier.
In this next area, you’ll get your first taste ofDestiny 2’sPrismatic subclass. Stand on the well of power and wait for the bar under your Super energy to fill up. Once it’s filled, press the button that appears on-screen to Transcend. This supercharges your Guardian, giving you access to Prismatic Grenades and letting you break the shields of Bound enemies. Clear all enemies in the room, then move on.

After this, you’ll need to unblock more Darkness barriers. Simply follow the objective markers and beat all the enemies in your way. You’ll eventually reach the old Vanguard command center, where an even larger well of power waits. Interact with it to unlock your Prismatic subclass.
Defeat Vrihn, Subjugator of Gardens
The next section is another big battle that culminates in a boss fight agains a Dread Subjugator. The adds here are easy enough to deal with, especially whenusingDestiny 2’sbest weapons, but once the Subjugator and his minions spawn, you’ll want to mind where you’re standing. Subjugators and Weavers can throw globs of Strand that pull you toward the original caster. These can potentially propel you out of the Tower’s courtyard and straight to the abyss below.
This fight is pretty simple as far as boss encounters go. Just shoot the Subjugator until it bites the dust. If you need to, you can charge your Transcendence bar at the well of power on one of the nearby rooftops. Beat the boss to wrap the mission up.


