Destiny 2’s The Witch Queen expansion has enjoyed success even prior to its launch, with over a million players pre-ordering the new DLC, which is a sign that the franchise is continuing to grow. Among the key components that made The Witch Queen great are theVoid 3.0 rework, the Legendary campaign for increased challenge and loot, and the weapon crafting system. What works about weapon crafting is thatDestiny 2players finally have a deterministic way of obtaining their favorite perks on a handful of select guns, mostly from The Witch Queen expansion itself, Season of the Risen, and the Vow of the Disciple Raid.

Being able to obtain a weapon’s god roll makes crafting a feature that can change the endgame grind inDestiny 2, and it already is having an impact on what sort of activities players prefer to run. While this is great for the game’s longevity, it may pose an issue in terms of how often and how many new weapon patterns are added toDestiny 2over the course of this year’s Seasons and the Lightfall expansion. Although there are only 29 different guns available to craft at the time of The Witch Queen andSeason of the Risen, this is bound to change in the coming months, and the pace at which it happens could increase the fear of missing out (FOMO) in the short-term.

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FOMO is a commonly discussed phenomenon within theDestiny 2community, and a great example of what it entails is the current seasonal model paired with theDestinyContent Vault. With the release of any new expansion, all the seasonal activities and locations tied to that year’s worth of content are automatically placed into the vault and removed from the game for the foreseeable future, which is what happened with Year 4’s Seasons after The Witch Queen.

Another example of theFOMO induced byDestiny 2is that most of the gear available in the game might be removed with its associated Seasons or as a form of sunsetting, eventually becoming unobtainable at all stages. This promotes the mentality of “players have to be there” for anyDestiny 2release to not miss out on any sort of content, but that isn’t always physically possible. Fans shouldn’t be indirectly punished for not playing.

Weapon crafting inDestiny 2encourages players to take their time with every weapon to first find their patterns, then craft the base gun, level it up, and reshape it with the desired perks. This mechanic also offers something to look for in the endgame, as players can craft a given weapon with enhanced traits to make it even more powerful, even though it’s often by a very small margin.

This system invites players to take things one at a time and reshape the weapons they feel they’ll be using more, especially seeing how rare materials are and the drought of Deepsight Resonance guns. However, regardless of how good weapon crafting can be forDestiny 2, new releases will eventually start adding more weapon patterns, and those who didn’t get the initial patterns or craft specific weapons will have a harder time doing more at once. This could eventually increase theFOMO inDestiny 2’s near future, because getting all the new weapon patterns as they come and crafting those guns will be the best way to ensure players have the best gear in every Season.

Destiny 2is now available on PC, PS4, PS5, Stadia, Xbox One, and Xbox Series X/S.

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