Summary

Squaresoft technically began as a company in 1983 and put out a few titles on Japanese computers initially. Their first game to hit a Nintendo platform was on the NES in Japan, aka. the Famicom. It was calledThexder,which was a space shooter in a similar vein toGradiusorR-Type.

On Enix’s end, they started much earlier, in 1975, and coincidentally made their first Famicom game in 1985 withDoor Door. It was a simple puzzle platformer like so many games of the era. Separately and together, once they merged in 2003, Square Enix has helped Nintendo become a juggernaut in the console market thanks to franchises likeDragon QuestandFinal Fantasy. Let’s go back and look at which Square Enix games best represent each Nintendo platform, minus the N64 and Wii U, which had nothing to show.

Fighting a boss in Final Fantasy 3

Final Fantasy 3was released in 1990 but in Japan only. Even with that caveat, it is still the best game in the series on NES. It was behind the times in the story department, but the team seemed like they finally figured out what this series was best at: gameplay and Jobs.

This is the game that can be thanked for creating the Job system, which has persisted in spinoffs likeFinal Fantasy Tactics, and mainline entries likeFinal Fantasy 14: A Realm Reborn. It’s an important NES release, but players today can best experience this game through its 2006 DS remake, which was the first time Western fans could play it officially.

Fighting a boss in Final Fantasy Adventure

Final Fantasy Adventureis not part of the mainline series, and is actuallythe firstManagameinstead. It was changed in the West fromSeiken Densetsufor marketing purposes. Names aside, this game was kind of likeThe Legend of Zelda,as players explored an overworld and dungeons from a top-down perspective.

The biggest difference was that players could level up like in a traditional RPG. The game has been remade several times, with the best beingAdventures of Manaon the PS Vita.

Fighting a battle in Chrono Trigger

Chrono Triggerstillfeels like a wild conceptual experiment that somehow worked. Rival teams from Squaresoft and Enix collaborated to create this turn-based RPG that was lightyears ahead of its time. Time travel was, perhaps, the most mind-boggling mechanic introduced, as choices made in the past affected the future, although they are small-scale ripple effects compared to modern games.

It’s noMass Effectin terms of choice-based gaming, butChrono Triggeris still a phenomenon. Oddly, Square Enix has not made it available on consoles in over a decade, and it’s a game just begging for aFF7-style remake..

Fighting a battle in Final Fantasy Tactics Advance

Final Fantasy Tactics Advancewas one of the first games in the series to be released on a Nintendo console in years. It was a good one to start with after Squaresoft and Enix merged. This sequel had nothing to do with the PS1 original, and it was less mature too, which makes sense for the Game Boy Advance.

That doesn’t mean it was a bubblegum happy-go-lucky adventure that anyone could tackle. It was a challenging RPG that asked players to be intimately familiar with its gameplay, and the tactical side of the game could put up quite a chellange..

Fighting a boss in Final Fantasy Crystal Chronicles

Final Fantasy Crystal Chroniclesis another Nintendo title from after the Squaresoft and Enix merger, and it coincidentally needed the GBA to be played. Players could tackle this one solo, but it was definitely made with four-player co-op in mind.

Players could hook up four Game Boy Advances to their GameCube as makeshift controllers and menu screens. They could then create a character and traverse dungeons with friends in this action RPG. The GameCube had a lot of wild multiplayer concepts like this which, while expensive, were pretty cool.

Neku in The World Ends With You

The World Ends with Youmade complete use of the DS’ two-screen real estate. Players were thrown into a game of death that tasked them with trying to solve puzzles through RPG battles. To those who came out victorious, a wish was granted.

Players control this hero, Neku, using touch-based controls on the bottom screen. His partner, who switched between episodes, could be controlled on the top screen via the face buttons and this was changed in the remaster. The gameplay was fun, but the soundtrack was absolutely what made this game pop.

Promo art featuring characters in Dragon Quest 10

3Dragon Quest 10: Awakening Of The Five Walkers Online (Nintendo Wii)

Metacritic Score: N/A

Dragon Quest 10: Awakening of the Five Walkers Onlineis another game that has yet to be released in the West. Square Enix made twoFinal Fantasy-based MMOs and this wasDragon Quest’sshot at one. It originally launched on the Wii, but it has touched virtually every console since, including the Wii U (it is also the best Square Enix game on that console) and the Switch.

Yet somehow, it has never received an English port even though it is still going strong in terms of active players. It’s a shame, because by all accounts, it is a solid MMO conversion for theDragon Questfranchise.

A cutscene featuring characters in Kingdom Hearts 3D

Kingdom Hearts 3D: Dream Drop Distanceis the best game in the series to have landed on a Nintendo console or handheld, minus the streaming version of the HD collections. It was the first sequel toKingdom Hearts 2that pushed the story forward, as Sora and Riku trained to become Keyblade Masters. Master Yen Sid put them both in dream worlds and gave them the ability to befriend Pokemon-like monsters to aid in battle.

Besides that, it was another action RPG in theKingdom Heartsfranchise, but one that felt good to play on the 3DS, unlike the DS spinoff,Kingdom Hearts 358/Dayswhich had ran really poorly on Nintendo’s older handheld console.

Fighting a battle in Triangle Strategy

The Switch probably has the more Square Enix titles than any other Nintendo outside following the SNES. It’s hard to choose just one, butTriangle Strategystands out. It is the true spiritual successor toFinal Fantasy Tactics,complete with a mature story and a branching narrative. It does lack a proper changeable Job system, though. Instead, every hero is stuck with their original role.

That’s fine, as each character felt more unique because of this change. For example, Hughette rides a bird into battle and can snipe enemies with her bow, and Jens can build ladders to go into chasms. With challenging battles, and an exciting choice system, this game offers players good reason to replay it multiple times.