InAlan Wake 2, players will be going through a number of fairly large regions, each with a variety of optional tasks and secrets scattered in their nooks and crannies. Although none of these are strictly needed to proceed, it is usually worthwhile to seek them out since they will have items and resources that make survivingAlan Wake 2a bit more tolerable. With this in mind, there are some nursery rhymes that can be found and that, when solved, will grant a charm that can be equipped for some stat and effect bonuses.

As players make their way as Saga Anderson in the Return 3: Local Girl chapter, they will find themselves in the washed-out and run-down town of Watery on the outskirts of Bright Falls. After questioning a few of the residents, the main objective is tofind Saga’s trailer park keys at the Coffee World Gift Shopin the amusement park section. During their travels, players can also find another one of the strange nursery rhymes near the Lighthouse. The guide below will show where and how to resolve this one.

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How to Solve the Watery Lighthouse Nursery Rhyme Alan Wake 2

After exploring the amusement park and accessingAlan Wake 2’s Coffee World gift shop safe code, players can continue on far southward instead of heading to the Kalevalas' workshop. At the verysoutheastern part of the map, past the lighthouse, around the side near the edge overlooking the stormy sea, is another of FBC’s rhyme stations.

Collect The Mother, Trickster, and Wise Elder Dolls

Before being able to solve this one, though, players will need to add a few new wooden dolls to their collection. Resting on thesteps of the lighthouse just outside the door are the mother, trickster, and wise elder dolls:

Players should grab all three of these and then return to the scene setup. Using the clues of the poem, the solution for this rhyme is toput the wise elder doll on the eye drawing on the bottom left and the trickster doll on the top image of the ocean waves.

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Fight the Taken Fisherman

After this is done, players shouldwatch out for a tougher fisherman Taken that will spawn nearby behind them. After taking him down, players will notice a set of ghostly black footsteps leading away from the lighthouse. Players will need to go down some rickety stairs and then head north back toward the main road.

Follow the steps as they curve east towards downtown Watery, where Saga encountered the Kalevala brothers near the start of the chapter. Players will need to take a quick turn south into an isolated area near the waterline:

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Players will eventually arrive at the above spot, a largely flooded portion with a few jagged half-submerged rocks.Resting on a rock near the edge of the water, players will find a lighthouse charm for Saga:

This lighthouse charm will grant an increase to the max health restored in safe havens, quite a boon for players who need to recharge in one ofAlan Wake 2’s save rooms.

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After grabbing the lighthouse charm, players can move on to the next objective, which may require some additional guidance as they attempt to find thecode to open the door of the Kalevala Knights Workshop.

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